

The most famous example is a Chinese k?an J.D. Typical Zen meditation entails intense concentration over seemingly simple k?ans. “Zenning out” implies “zoning out”-but in reality, Zen tradition involves very little of that. To many, “zenning out” involves relaxing laying in the bath and listening to Brian Eno, or staring at a looping optical illusion with the aid of a liberally packed bowl. Zen: today the word evokes a waiting room at a spa, complete with scented candles and a trickling plug-in fountain. This unique effect is what has led many to label Tengami a “Zen game.” My eyes followed the violet veins of ink that bled skyward in the background, and the faraway hustle and bustle of the hundreds of gamers all around me faded more quickly than I had anticipated. As he walked, I listened to the wind and to the snow crumbling under his wooden sandals.

The anxiety that fueled my desire to demo every game on the floor that weekend was almost forcibly quieted by my avatar’s patient, measured paces. Sound-canceling headphones erected a barrier between me and the packed show floor. I was sad to see the credits run so quickly after starting the game (maybe 90 minutes in total), but acknowledge that this as a desire to continue the experience.I first played Tengami on an iPad at IndieCade East last February. I generally don't judge a game based on the ratio of time devoted and money spent. While I was tempted to break up the experience and spread it out over additional play sessions, 'Tengami' was already done and over with by the time the thought even occurred to me. Although this prohibits others from helping with the puzzles (it's ok, you won't really need any help), this recommendation provides the greatest amount of satisfaction during this brief, single-sitting game.Īnd game length is really the only criticism that I have with 'Tengami', especially considering that the same experience can be had on the iPad – providing a higher resolution than the Wii U gamepad – for a fraction of the cost. It is an experience that demands a more intimate set-up. And while the same images are reflected on the television, I recommend playing the game exclusively on the smaller screen with a nice pair of headphones connected. 'Tengami' is played entirely on the Wii U gamepad. A journey that is both inspiring to witness, and refreshing to experience. A journey that will take him across land, sea, and mountaintops. Manipulating specific points within the environment – as well as in and around a variety of structures – allows the controlled character to progress further along his journey to bring life back to a metaphorical cherry blossom tree. It was inspiring to see the amount of detail the developers at Nyamyam crafted into the story and I was just as pleased with the realization that a similar mechanic was incorporated into the variety of puzzles that made up the entirety of the game's challenges. The first time I was prompted to flip the page - transforming the landscape and buildings before me - I was instantly transported back to my childhood and the immense love that I developed for this form of literature and storytelling. Set in Feudal Japan, 'Tengami's' world is presented as a fully realized and wonderfully developed, real-time pop-up book a design choice that provided my inner child with a happiness beyond describing. It is a game that encourages the player to sit back, relax, and interact with the rich and dreamlike atmosphere. However, it becomes clear very early on that 'Tengami' is not a game of precision. I preferred using the stylus, rather than my finger, and discovered that it delivered a more precise response. Designed as a point-and-click adventure, players direct the main character through the simple gesture of tapping the Wii U's gamepad screen. Taking a cue from thatgamecompany and their hugely successful and critically acclaimed titles 'Journey', 'Flower', and 'Flow', 'Tengami' focuses more on the experience of playing the game, and significantly less on the challenge of playing the game.
